Sunday, June 26, 2011


Again an interesting contribution from eMarketer. About how brands begin to enter into the virtual settings of the multiplayer social online games. Well, somehow that was a logical evolution, as the virtual spaces represented by these game settings are getting closer and closer to "real" space by their social contents. Such things already were present some years ago in the Second Life virtual setting, with limited impact however. I am curious about the tendencies which will take place in the future on that ...

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